![]() We hope removing these alignments will also remove some of the stigma about alignment as a straightjacket for a character’s actions. (See DW, page 25) Alignments have been replaced with Drives Our goal is to allow the players to explore the motivations of their characters without the traditional moral codes of Good and Evil. Any monster damage dice listed as “best” or “worst” are not affected by this change. This changes the “take what you can get” option of Volley to rolling with disadvantage. In this case, roll two dice instead of one and keep the higher or lower of the two, as prescribed. Note that damage rolls can also have advantage or disadvantage. ![]() The following playbooks have been revised to better represent a more classic Apocalypse World style experience. As such, it has inherited several legacy mechanics and quirks from Dungeons and Dragons, and we feel that these quirks ultimately do not serve the interests of the game. Dungeon World has come a long way in its roots from the original Apocalypse World. If you ever have both advantage and disadvantage they cancel each other out just roll normally. When you roll with disadvantage, roll an extra die and discard the highest. ![]()
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