![]() Reduces incoming Solar damage from combatants. Reduces incoming Void damage from combatants. Reduces incoming area-of-effect damage from combatants. Reduces incoming damage from combatants that are at long range. Reduces incoming Arc damage from combatants. ![]() Your equipped Glaives gain more energy from dealing damage with their ranged attacks. Increases the energy recharge rate of your equipped Swords. ![]() Your powered melee final blows create Orbs of Power. Increases reload speed of Stasis weapons.įaster ready and stow speed for Solar weapons. Increases reload speed of Kinetic weapons. Increases reload speed of Strand weapons.įaster ready and stow speed for Arc weapons. Strong against Unstoppable Champions.įaster ready and stow speed for Void weapons.įaster ready and stow speed for Kinetic weapons.įaster ready and stow speed for Stasis weapons.įaster ready and stow speed for Strand weapons.ĭamage by fully drawn arrows disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Sidearms gain shield-piercing rounds, which bypass combatant defenses.Īiming down sights for a short time causes Scout Rifles you wield to fire a powerful explosive payload that stuns unshielded combatants. Grants class ability energy when you cause damage with a melee attack. Grants class ability energy when you cause damage with a grenade.Ĭausing damage with a grenade reduces your melee cooldown.Ĭausing damage with a melee attack reduces your grenade cooldown. Uninterrupted fire from Auto Rifles and Submachine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Pulse Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions (also deal bonus damage to Barrier Champions). Your grenade final blows create Orbs of Power. Rapid Strand weapon final blows create an Orb of Power. Improved target acquisition, accuracy, and aim-down-sights speed for Stasis weapons. Improved target acquisition, accuracy, and aim-down-sights speed for Void weapons. When one of your ammo finder perks creates a brick of Special ammo for you, it also creates bricks of Special ammo for your allies. Improved target acquisition, accuracy, and aim-down-sights speed for Solar weapons. Improved target acquisition, accuracy, and aim-down-sights speed for Arc weapons. Improved target acquisition, accuracy, and aim-down-sights speed for weapons matching your Subclass. Increases the drop chance of Heavy ammo on kill. Increases the drop chance of Special ammo on kill. When one of your ammo finder perks creates a brick of Heavy ammo for you, it also creates bricks of Heavy ammo for your allies. Improved target acquisition, accuracy, and aim-down-sights speed for Strand weapons. Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons. Rapid Arc weapon final blows create an Orb of Power. Rapid Stasis weapon final blows create an Orb of Power. Rapid Void weapon final blows create an Orb of Power. ![]() Rapid Solar weapon final blows create an Orb of Power. Rapid Kinetic weapon final blows create an Orb of Power. Rapid final blows with weapons matching your Subclass create an Orb of Power. Reduces Super cooldown when using your class ability near targets. Gain bonus Super energy on grenade kills. Collecting an Orb of Power causes nearby allies to increase their current Armor Charge by 1.
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